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C.a.m.p. shelters fallout 76 release date
C.a.m.p. shelters fallout 76 release date











c.a.m.p. shelters fallout 76 release date

Teammate C.A.M.P.s containing unlocked Shelters have a "Shelter" icon next to the standard C.A.M.P.Teammates may build in each other's instances.Shelter entrances may be placed inside other Shelters.Built-in "foundation" floors with standard snapping points.Control panel may be used to repair or scrap all objects.Death inside a Shelter doesn't drop a loot bag.Persistent interiors even after moving C.A.M.P.Relaxed object boundary/clipping restrictions.Objects can be placed without support (i.e.Instanced interior with increased budget independent from C.A.M.P.

c.a.m.p. shelters fallout 76 release date

Shelters have the following unique features: A terminal at the Shelters Claim Center acts as an in-game help guide to various Shelter features. On the world map, the C.A.M.P.s of teammates with Shelters are marked with a small radiation icon.

c.a.m.p. shelters fallout 76 release date

Certain types of objects are prohibited, and different shelter types may have different entrance designs. proper, having both their own build budget and special Vault-Tec themed decorations or house parts that can be only used in the Shelter. Shelters are instanced C.A.M.P.-like interiors with separate budgets and relaxed building rules, but also act as separate homes from the C.A.M.P. Jameson Grillo and Aaron Bradie were two of the scientists working on the project. They were advertised as homes of the future for ideal living in a post-apocalyptic world. The purpose of the Shelters project was to produce unique interior expansions to homes.













C.a.m.p. shelters fallout 76 release date